“Unreal Engine” one of the best Game Engines in the world today, which is enabling game developers and creators across industries to realise next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. It is a complete suite of creation tools for game development, architectural and automotive visualisation, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. https://www.unrealengine.com/en-US/solutions/film-television
Power of virtual productions using Unreal are making headlines for
The Batman 2022 (The Making Of The Batman | The Batman | HBO Max)
Helmed by Peter Hyoguchi, God of Mars is an in-production science fiction film that’s breaking new ground. While companies like Disney have used Epic’s Unreal Engine to aid in production, Hyoguchi’s film is going a step further and just filming the whole damn thing in Unreal. GODS OF MARS: Creating a Universe
Unreal Engine’s high-quality graphics, realistic textures, lights/shadows etc make AAA rated game companies use it with ease. Unreal Engine has got a unique advantage of “Open Source” which makes developers user friendly and produces games with high quality.
Unreal Engine is well renowned not only for its third and first person shooting games but also it has proved its existence in multiple genres and styles of games. It is cherishing the success with the help of renowned games such as Unreal Tournament, Gears of War, Fortnite etc.
Unreal Engine allows studios to project a near movie-ready monster on screen for the actors to see and to interact with while filming. This helps studios cut down on production and editing time. In “Rogue One,” Unreal Engine made history by working with CGI in real-time.
God of Mars, a sci-fi story about a group of mercenaries fighting a cult leader on futuristic Mars, cuts out the middleman, using Unreal Engine as the primary medium to create the hybrid film, shooting directly into backgrounds and renders created in real-time using the Unreal Engine
Metahuman Creator
Cloud-based app that empowers anyone to create photorealistic digital humans, complete with hair and clothing, in minutes—but also an exciting new Mesh to MetaHuman feature in Unreal Engine, as well as support for the new character rigging, animation, and physics features in UE5.
Custom Mesh to Metahuman
The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. You can even further refine your character in MetaHuman Creator.
Starting with a textured mesh that you’ve created using scanning, sculpting, or traditional modelling tools, Mesh to MetaHuman uses automated landmark tracking in UE5 to fit our MetaHuman topology template to it, combining it with a body type of your choice from the MetaHuman options. This templated mesh is then submitted to the cloud, where it is matched to a best-fit MetaHuman derived from our database. This mesh is then used to drive the facial rig, while the deltas from your original mesh come along for the ride.