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Unreal Academic Partner

Unreal Academic Partner

Unreal Academic Partner
IACG

IACG Multimedia College located in Hyderabad, is the first and only college to become an official Unreal Engine Academic Partner in ASIA. The college offers courses in game design, game developing, game art, Visual-Fx and animation to the creative aspirants.

We, IACG Multimedia, are very glad to join hands with Epic Games to work exclusively with Unreal Engine. We believe that Unreal Engine is the best platform for the future of games and content creation. Unreal engine is the world’s most open and advanced real-time 3D creation tool.

Students at IACG Multimedia are trained with the top notch skills which will result in the legion of skill based and real time jobs.

The Unreal Academic Partner Program recognizes colleges committed to providing high-quality educational opportunities with an experienced faculty, proven curricula and resources to create positive outcomes for students with a variety of personal growth and career objectives.

 

IACG as an academy has time and again introduced novel ways of learning to students, with the support & collaboration from the best industry leaders. One such unique academic partnership has been established between Unreal Engine & IACG in the year 2020.

 

Srinivas_Mohan

Mr. Srinivas Mohan

On this momentous occasion, We’d like to use this opportunity to express our gratitude to Mr. Srinivas Mohan, the visual effects supervisor and VFX producer of some of the biggest Indian films, for believing in us and for having the Unreal core team train us. We are extremely blessed to have you, Sir, as a mentor. Please accept our sincere thanks once more for the privilege you have given to work with you.

“Unreal Engine” one of the best Game Engines in the world today, which is enabling game developers and creators across industries to realise next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. It is a complete suite of creation tools for game development, architectural and automotive visualisation, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. https://www.unrealengine.com/en-US/solutions/film-television

Power of virtual productions using Unreal are making headlines for 

The Mandalorian (Virtual sets in Mandalorian – VFX & Unreal engine )

The Batman 2022 (The Making Of The Batman | The Batman | HBO Max) 

Helmed by Peter Hyoguchi, God of Mars is an in-production science fiction film that’s breaking new ground. While companies like Disney have used Epic’s Unreal Engine to aid in production, Hyoguchi’s film is going a step further and just filming the whole damn thing in Unreal. GODS OF MARS: Creating a Universe

Unreal Engine’s high-quality graphics, realistic textures, lights/shadows etc make AAA rated game companies use it with ease. Unreal Engine has got a unique advantage of “Open Source” which makes developers user friendly and produces games with high quality.

Unreal Engine is well renowned not only for its third and first person shooting games but also it has proved its existence in multiple genres and styles of games. It is cherishing the success with the help of renowned games such as Unreal Tournament, Gears of War, Fortnite etc.

Unreal Engine allows studios to project a near movie-ready monster on screen for the actors to see and to interact with while filming. This helps studios cut down on production and editing time. In “Rogue One,” Unreal Engine made history by working with CGI in real-time.

God of Mars, a sci-fi story about a group of mercenaries fighting a cult leader on futuristic Mars, cuts out the middleman, using Unreal Engine as the primary medium to create the hybrid film, shooting directly into backgrounds and renders created in real-time using the Unreal Engine

Metahuman Creator

Cloud-based app that empowers anyone to create photorealistic digital humans, complete with hair and clothing, in minutes—but also an exciting new Mesh to MetaHuman feature in Unreal Engine, as well as support for the new character rigging, animation, and physics features in UE5.

Custom Mesh to Metahuman

The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. You can even further refine your character in MetaHuman Creator.

Starting with a textured mesh that you’ve created using scanning, sculpting, or traditional modelling tools, Mesh to MetaHuman uses automated landmark tracking in UE5 to fit our MetaHuman topology template to it, combining it with a body type of your choice from the MetaHuman options. This templated mesh is then submitted to the cloud, where it is matched to a best-fit MetaHuman derived from our database. This mesh is then used to drive the facial rig, while the deltas from your original mesh come along for the ride.

Using Mesh to MetaHuman in UE | Unreal Engine

metahuman_1

What it means to be an
Unreal Engine Academic Partner

As an Unreal Engine Academic Partner, Epic will empower the program and ensure IACG students are prepared for an evolving and highly competitive job market with transferable skills that increase their potential in a globalised economy.

It was important for IACG to join the Unreal Academic Partner Program, as their creation tools are integrated within many gaming, visual effects, Animation and design companies. IACG students create amazing work using Unreal Engine and we are excited to further develop this relationship.

“We chose to work exclusively with Unreal Engine to join Epic Games’ vision for the future of content creation and to train our students with the skills needed in the myriad of emergent real-time jobs that will result. As a top-ranked college with students and professional mentors in INDIA, we’re in a unique and advantageous position to offer world-class Unreal Engine education to a global market.”

This unique partnership publishes a combined futured approach from the Education Sector & The industry to make every student understand and execute the best learning methodologies in Game Development. Students who chose Gaming as their specialisation shall be introduced to the program in the final semester of their graduation thus making them industry ready.

This academic partnership also has blown the conch by initiating the “training the trainers” system, which we believe will be a revolutionary approach for building a firm foundation for all the gaming students enrolled under our 4 year graduation program. Faculty who are trained & certified by Unreal are part of our teaching team, which makes IACG the only academy providing such level of training to its students.

We believe the academic partnership has marked the beginning of a new learning era, which holds the creation of building unique expertise and sheer talent for many years to come.

IACG is an Animation, VFX, Digital Art and Game Development College that prepares students for careers in the entertainment industry. By offering job-focused career training, small class sizes, and personalised mentorship from industry experts, IACG helps students become well connected, trained and prepared for life beyond school. Learn more about IACG’s Unreal Engine courses at www.iacg.co.in.

IACG is proud to be Asia’s First Unreal Academic Partner!!!

 

About IACG MULTIMEDIA

IACG is an Animation, VFX, Digital Art and Game Development College that prepares students for careers in the entertainment industry. By offering job-focused career training, small class sizes, and personalized mentorship from industry experts, IACG helps students become well connected, trained and prepared for life beyond school. Learn more about IACG’s Unreal Engine courses at www.iacg.co.in

OTT

“The Mandalorian” and “Westworld” are the renowned web series which were aired in Disney+ Hotstar OTT platform. Jon Favreau and ILM (Industrial Light & Magic) jointly worked with Epic in developing StageCraft technology for “The Mandalorian”. Later this technology was shared with Jonathan Nolan and Lisa Joy the producers of “Westworld”. The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft.

Games

Unreal Engine’s high-quality graphics, realistic textures, lights/shadows etc make AAA rated game companies use it with ease. Unreal Engine has got a unique advantage of “Open Source” which makes developers user friendly and produces games with high quality.

Unreal Engine is well renowned not only for its third and first person shooting games but also it has proved its existence in multiple genres and styles of games. It is cherishing the success with the help of renowned games such as Unreal Tournament, Gears of War, Fortnite etc.

Film

Unreal Engine allows studios to project a near movie-ready monster on screen for the actors to see and to interact with while filming. This helps studios cut down on production and editing time. In “Rogue One,” Unreal Engine made history by working with CGI in real-time

God of Mars, a sci-fi story about a group of mercenaries fighting a cult leader on futuristic Mars, cuts out the middleman, using Unreal Engine as the primary medium to create the hybrid film, shooting directly into backgrounds and renders created in real-time using the Unreal Engine

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